Deforms any object with a spine curve according to a stretch curve.
How to use
1. Click the Stretch icon or choose the Tools > Transform > Deformation > Stretch menu command.
2. The program console prompts Select an object.
3. Pick the object you want to stretch.
4. The program console prompts Select the spine curve.
5. Pick the spine curve of the object you want to stretch.
6. The program console prompts Select the stretch curve.
7. Pick the curve according to which the object should be stretched. A stretched copy of the object is created. The original object is hidden but not deleted. In fact, you will find it in Hierarchy Browser hidden from both rendering and views.
Options
Object
To change the object you want to stretch.
Views / Modeling Tool panel. Switch the Replace check button on and pick another object in the scene.
Spine curve
To change the spine curve.
Views / Modeling Tool panel. Switch the Replace check button on and pick another object in the scene.
Stretch curve
To change the curve according to which the original object will be stretched.
Views / Modeling Tool panel. Switch the Replace check button on and pick another object in the scene.
Angle
To change the rotation angle of the object around the stretch curve.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.